DDP200

Creative Digital Design

Project Brief

As young designers you will have the opportunity to work and build your skills further by exploring various software workflows, outputs and new techniques to help further your skills.  Each week we will create a ‘Demo & Do’ approach to capture your creative development.  Through this approach you will screenshot software and reflect on your skills, as well as experimenting and reflecting on your working ideas.  

  

This skills-building module will encompass short live briefs that will run in-line with UX and UI theory and production.  For example, in the first brief will make a final design for Adobe, then take the final design and make it interactive for our first analysis. 

For your final mini-brief, you will research, develop, conceptualise, design and prototype a final UX/UI solution for a product.  A final brief and client will be outlined 4 weeks before the deadline giving you time to produce your working concepts. 

You can present the final digital development file as a PDF, but it is advisable to also screen record and comment on your work.  However, you format your final submission, please ensure it is to a professional standard of presentation.  

Learning Outcomes

With a background in UX/UI and a love for clean interfaces, my portfolio spans everything from experimental robots to robust enterprise tools. I obsess over the fine details – including 3D interactivity for memorable user experiences.

KSB's Addressed In This Module

K1  K2  K3  K7  K8  K15  K17

S1  S2  S3  S4  S5  S7  S16

B1  B2

Project Reflection

The Ryanair rebrand project was an interesting challenge, pushing my understanding of user-centred design and brand strategy again in exciting and sometimes challenging new ways. This also coincided with a brand redesign i did within my workplace that really helped to compliment this module. I was able to take pain points from that client project and push this knowledge onto my module task. I also improved my technical skills in Figma and After effects, and even dipping into Blender again was really beneficial as i felt the more i explored this software, the more creative i got with working my 3D modelling cleverly into the designs with speed and professionalism.

User research was incredibly valuable again (user feedback from the Google Forms i handed out early on in the process) shaping my decisions for a more streamlined UI shaped around the user, complete with requested features like AR bag measurement and an AI help desk.

It was interesting to see that even budget brands now need really high-quality interfaces due to evolving user expectations. While juggling everything, especially the layout and information architecture, was a hurdle, it was a huge lesson in managing another large scale projects. One final mention from this module i'd like to include was the use of Neumorphism as a style for the redesign. This "back in style" art direction was really run to play with and really tested my ability to recreate smooth and realistic surfaces within any of the software i used and its something i've continued to explore within my client work for GLO.

Following on from the previous module i was once again able to refine my UX/UI understanding, as well as keep up with new an emerging art styles and processes, and I'm genuinely looking forward to keep understanding new tools and develop my approach towards complex tasks.

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